Just a note, I have not completely finished this game due to studying commitments, but here I have played a good deal of it, and here is a general review! And here is the link to it:
Background/story
You are a secret agent, using the arts of stealth to find out what a shipment of uranium is being used for. It is not what you think…dun dun dunnnnnnn! It does spark one’s curiosity and it is quite interesting how there is a point and click element where you discover bits of information bit by bit. Not bad for a flash game at all!
9/10
Game play
This game is an isometric, tactical espionage style, and as soon as I started playing I realized that it bore an uncanny familiarity to another certain game…

Guards can be seen on a radar with their field of vision, and you can tap them to distract them...hmmmm
If you haven’t guessed it, then I will say it. The game bears a striking resemblance to Metal Gear Solid. Now I am not saying it is a bad thing, nay, it is a good thing! Because they don’t mimic the story too much. Yes, it is a military complex with soldiers and scientists, also genetically engineered soldiers…and there is one more thing:
If you are seen, an alarm does go off and soldiers chase you. If you are hidden then the alarm goes down and all is clear. The AI is a little bit dumb which can make the game easy, but it still isn’t too bad for a flash game. Now, onto the game play elements that are awesome!
This is cool because it makes me feel like one of those “hacker masterminds” in Hollywood films where they break into the CIA without clicking the mouse once…the cool part is that actual code comes up on the console screen. There is no penalty for not doing it on time, you just have to try again…which is a shame. They could have made it much more heart pumping if the alarm sounded off…or if the computer exploded.
The length of every bar in the lock corresponds to one of the movement keys (WASD). With each lock being unique, it becomes a quick memory game. There is one part where you are disguised as one of the soldiers, and if you are caught picking locks then they chase you, which makes it kind of neat. You have to remember the code and quickly do it! If there are no soldiers around then it is easy.
There is a gun and some C4 to blast weak sections of walls apart. But the ammo is kept very rare and soldiers aren’t killed from the first shot which discourages blasting your way through.
The major pet peeve of mine is the WASD keyboard set up clashed with the particular isometric set up of this game. You can use your mouse for smooth movement, but its hard to stay still while leaning against the wall, which is essential for sneaking past cameras.
7/10
Graphics/presentation
The animations are smooth and nice. Although when you snap the neck of a guard (yes you can do that), then the guard slides mysteriously towards you and drops mechanically dead.
The environment is nicely detailed for a flash game, though, from cargo containers, forklift trucks and wooden racks to toilets, filing cabinets and rubbish bins. Considering this is a flash game, I am very impressed!
8/10
Which makes the total score a very good 8/10!
Credit goes to Jason Ennis and to Jesse Ringrose of notdoppler
Here is another link to the game so you don’t have to scroll back up!



